Consider this: You're a fairly active farmer, and you want to succeed at a faster rate than your friends. You think to yourself that perhaps there's an item that will enhance your harvest potential. Chances are, a side investment may hurt you in the long run unless you're dedicated to making it back. But realize that early on you're limited to small scale investments.
If you plant 20 trees that have a flat turnout or they don't provide anything for future recipes, you must take note, that in a few levels, the overall gain from the purchase may not be worth it. If you've played an MMO, you can parallel to buying an expensive level 18 sword that will help you get to level 20 in less than an hour. You'll lose half of your earnings just to realize that you could have bought the level 20 sword with better stats had you held on to your level 15 sword. Now you don't have enough for the level 20 sword and have to suffer 7 levels with lesser stats.
I recommend being on the safe side by progressing along the quest-line. However I can't assure you it's the best, because I haven't found out yet if new quests will be provided on leveling, or if the quest-line is a giant chain. But 9 out of 10 times, following a game's scaling quest-line will provide the best progression rate.
Another common interest is an additional well. I, personally, advise against it early on. Here's why:
Natural Water Rate:
1 water / 3 min.
30 water / 1.5 hr.
240 water / 12 hr.
Harvest rate: 3 min.
Well Rate:
10 water / 4 hr.
30 water / 12 hr.
Harvest Rate: 4 hr.
Overall, you can achieve a 1.125x water rate if you manage to harvest each water at perfect intervals. The true reason for a well is to be able to use an accumulated 30 and tap into an extra 10 for an implied 40. So if you're into planting crops like 4hr crops like wheat or vanilla when your field has expanded, perhaps accessing 40 or 50 isn't a bad idea.
Friday, October 12, 2012
Thursday, October 11, 2012
Daily Tips
If you're one to feed your animals regularly, you may have noticed you're running short in feed supply. On your daily visits to other farms, make sure to harvest some carrots at Marie's to get a free 14 feed, otherwise I suggest using olives from the olive trees required to be bought in a quest since they feed 4 each and you can harvest quite a few daily. Similarly on other farms, if you need fertilizer by chance, make sure to fertilize some crops.
If you're like me, and want to use your eggs in a higher profiting manner in recipes you may have considered recipes. Let's take a look at what they can be used in. Currently, there's only one intermediate ingredient that calls for eggs, and that's batter. Unfortunately, they can only be used in Orange Cupcakes and Apple Scones, whose ingredients are derived from fruit bearing trees. This means if you want to use more eggs in recipes, you'll need more trees.
Let's say you have 2 apple trees from a previous quest, and 4 orange trees from a previous quest. You can approximate you can harvest the apples twice a day, and oranges once. You have a daily net of 12 apples and 12 oranges.
Apple Scone:
- 1 batter (1wheat,3eggs)
- 6 apples
- 6 apples
- Daily yield of 2 scones = 1280g
Orange Cupcake:
- 1 batter (1wheat,3eggs)
- 1 orange icing (3 oranges 1 butter(2milk))
- Daily yield of 4 cupcakes = 3120g
Together, you can harvest a daily 4400g using egg based recipes.
In conclusion, trees are a great way for daily profiting if you need to sell eggs more efficiently.
Pros:
- No dedicated plotting space required
- Minimal effort
- XP is the same as cropping
Cons:
- Trees are dedicated resources
Egg value: 60g
Apple value: 18g
Orange value: 18g
Wheat value: 14g
Apple Scone raw: 14+(60*3)+(18*6)=302g
Apple Scone: 640g
Nets about 2.2x the value from the craft
Orange Cupcake raw: 14+(60*3)+(18*3)=248g
Orange Cupcake: 780g
Nets about 3.15x the value from the craft
The pattern seems to be that as you progress through the game, it becomes mandatory to craft to maintain a profit inflow.
The Basics
When playing this game, you have to ask yourself what you want from it. If you think you're going to get the 1 million coin pony lot in a month, it's probably not going to happen. But the sheer fact that it exists invokes me to continue playing. Knowing that the game will not soon end keeps me farming. And knowing that my fellow farmers are continuing to maintain their farm keeps me farming. All in all, it's entertaining for a game you only have to tend to a few times a day. They enforce it with the "water" system, which acts as the common FB game's energy system.
You are allotted to hold no more than 30 water at any given time. Water regenerates per 3 minutes, thus a 90 minute period will accumulate a full supply of water. Additionally, when you unlock the well, you can access it about once a day for an additional supply of 10.
Water is what makes Farmville 2 go round. Other than waiting for crops to grow or animals to be fed, you are most likely waiting for a few water to recharge. Knowing how to optimize water regeneration rate and have a basic understanding of crop yield will help you to invest wisely and make greater turnout.
If you want to make the most money, unfortunately you are going to have to nag your Facebook friends. But they can just block you and delete you if they don't want to put up with your requests. Even the most menial tasks in the game require you to ask people for an item which somehow spontaneously generates in their inventory without them knowing which is given to you upon them accepting. After you've been able to admit your existence on Facebook as a nuisance from the countless FV2 requests you've sent, you will soon realize that you can only be but so annoying. Only every 18 hours can you make a large scale item request.
Aside from harvesting materials from crops, animals, and trees, you may have noticed a considerable way to make money from crafting. Currently vanilla crafting is the most profitable, but it only has a few more days left for the limited availability. If you can bug enough people who'll give you at least 3 sugar a day, you can plant 24 vanilla, 8 wheat, and assuming you have a surplus of milk and eggs from chickens and goats, you'll be investing 1920g(vanilla)+80g(wheat)=2000g for 5000g in vanilla cream puffs. That's a daily yield of 3k that you don't have to put much effort into.
It's no doubt that this is a game of patience and periodic maintenance. But the fun part is that when you're not harvesting or watering, you can be doing math! But this blog isn't here just to encourage you to do math in your spare time. No, you'll have plenty of time to browse your silly Facebook feed, because I'm going to attempt to do most of the subjectively boring math myself. I, however, happen to enjoy it. In future posts, expect to see investment and profit comparisons through empirical research.
Currently this is how my farm looks.
I recommend everyone to go through the quest line since it's easy exp and money. Everything that I'm waiting for is quest based or involving vanilla profit right now. I've planted onions for a quest, waiting for the oranges to grow for a quest, waiting for the next day to ask for help on the hen house for a quest.
I'm not sure what the exp was required for previous levels, but:
Level 7: 2000xp
Level 8: 3000xp
You are allotted to hold no more than 30 water at any given time. Water regenerates per 3 minutes, thus a 90 minute period will accumulate a full supply of water. Additionally, when you unlock the well, you can access it about once a day for an additional supply of 10.
Water is what makes Farmville 2 go round. Other than waiting for crops to grow or animals to be fed, you are most likely waiting for a few water to recharge. Knowing how to optimize water regeneration rate and have a basic understanding of crop yield will help you to invest wisely and make greater turnout.
If you want to make the most money, unfortunately you are going to have to nag your Facebook friends. But they can just block you and delete you if they don't want to put up with your requests. Even the most menial tasks in the game require you to ask people for an item which somehow spontaneously generates in their inventory without them knowing which is given to you upon them accepting. After you've been able to admit your existence on Facebook as a nuisance from the countless FV2 requests you've sent, you will soon realize that you can only be but so annoying. Only every 18 hours can you make a large scale item request.
Aside from harvesting materials from crops, animals, and trees, you may have noticed a considerable way to make money from crafting. Currently vanilla crafting is the most profitable, but it only has a few more days left for the limited availability. If you can bug enough people who'll give you at least 3 sugar a day, you can plant 24 vanilla, 8 wheat, and assuming you have a surplus of milk and eggs from chickens and goats, you'll be investing 1920g(vanilla)+80g(wheat)=2000g for 5000g in vanilla cream puffs. That's a daily yield of 3k that you don't have to put much effort into.
It's no doubt that this is a game of patience and periodic maintenance. But the fun part is that when you're not harvesting or watering, you can be doing math! But this blog isn't here just to encourage you to do math in your spare time. No, you'll have plenty of time to browse your silly Facebook feed, because I'm going to attempt to do most of the subjectively boring math myself. I, however, happen to enjoy it. In future posts, expect to see investment and profit comparisons through empirical research.
Currently this is how my farm looks.
I recommend everyone to go through the quest line since it's easy exp and money. Everything that I'm waiting for is quest based or involving vanilla profit right now. I've planted onions for a quest, waiting for the oranges to grow for a quest, waiting for the next day to ask for help on the hen house for a quest.
I'm not sure what the exp was required for previous levels, but:
Level 7: 2000xp
Level 8: 3000xp
Introduction
Farmville 2 was released about a month ago, and to be honest I had no incentive in playing. There was an insane amount of original Farmville players that simply died out, so knowing the fate of its predecessor, I had my doubts about this game. Of course as any regular Facebook user, you're going to get FV2 requests. You can't avoid it, unless you've disabled your notifications. So I figured, if my old high school friend's little sister was playing it, it seemed like a suitable game for me.
There aren't any complex mechanics or secret strategies, and like every profitable Facebook game out there, the company just wants to make a buck or two. Without a doubt, this game is "Pay to Win". But with a few friends who joke around and like a little casual competition, it's somewhat interesting and captivating. None of us have paid a cent, and we've been enjoying it for what it's worth. In fact, if you paid for this game, it would be blatant with your high dollar horses grazing the field. You'd probably just get laughed at. We play on the hardcore $0 budget and see how far we can get.
The game is simple. Make cash, get levels. Your level is shown on the bottom bar in comparison to your Facebook friends, otherwise known as the "no-life" bar. Right now a few friends and I are around levels 7 and 8, and sadly, we haven't found an excuse to stop playing. About 6 other of my friends have become Farmville 2 players, and I sincerely apologize for their upcoming months of being consumed by this game. But it's fun; it really is. Everyone enjoys karate chopping crops and selling them to the government.
There aren't any complex mechanics or secret strategies, and like every profitable Facebook game out there, the company just wants to make a buck or two. Without a doubt, this game is "Pay to Win". But with a few friends who joke around and like a little casual competition, it's somewhat interesting and captivating. None of us have paid a cent, and we've been enjoying it for what it's worth. In fact, if you paid for this game, it would be blatant with your high dollar horses grazing the field. You'd probably just get laughed at. We play on the hardcore $0 budget and see how far we can get.
The game is simple. Make cash, get levels. Your level is shown on the bottom bar in comparison to your Facebook friends, otherwise known as the "no-life" bar. Right now a few friends and I are around levels 7 and 8, and sadly, we haven't found an excuse to stop playing. About 6 other of my friends have become Farmville 2 players, and I sincerely apologize for their upcoming months of being consumed by this game. But it's fun; it really is. Everyone enjoys karate chopping crops and selling them to the government.
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